What is the difference between a Repeater and Room Client in MeshCore?
What Is the Difference Between a Repeater and Room Client in MeshCore?
MeshCore ships several firmware variants. This page compares the Repeater firmware with the Companion (room) client firmware - the variant a user-carried node runs to connect to a room server. (Note: across the rest of this wiki this client is referred to as the Companion variant; "Room Client" here means the same Companion firmware used to interact with a room server. The room server itself - the node that actually stores and serves message history - runs separate Room Server firmware and is not covered in detail here.) Choosing the wrong one is a common source of confusion. This page explains both in detail.
REPEATER_FIRMWARE
A node flashed with REPEATER_FIRMWARE acts as pure RF infrastructure. Its job is to forward MeshCore packets toward their destination to extend the reach of the mesh. Unlike flood-based mesh systems, a MeshCore repeater forwards selectively (route/path-based) - it does not rebroadcast every packet it receives. Key characteristics:
- No screen required: Repeater firmware is designed to run on minimal hardware - a bare ESP32 or nRF52 board with a LoRa module. It has no UI and does not need a display.
- Minimal power consumption: Because it does not maintain Bluetooth, Wi-Fi, or app connections, a repeater node consumes significantly less power than a room client. This makes it ideal for solar-powered or battery-backed infrastructure deployments.
- On-mesh identity: A repeater has its own on-mesh identity (a keypair and a name) so it can be discovered and administered, but it does not originate or receive user messages; it only forwards packets at the radio layer.
- No room server interaction: Repeater firmware does not connect to a room server. It has no concept of message storage or retrieval.
Best for: Hilltop relays, tower-mounted infrastructure nodes, solar repeaters in remote locations - any deployment where the goal is coverage extension rather than message origination.
ROOM_CLIENT_FIRMWARE
A node running the Companion ("room client") firmware has a full client identity and can connect to a MeshCore room server to retrieve stored messages. Note that the message storage and retrieval capability lives in the room server firmware; the room client is simply a Companion node that logs in to that server to fetch history it missed. Key characteristics:
- Client identity: The node generates a public/private key pair on first boot. This keypair is its identity on the mesh and with room servers. Messages can be addressed to it specifically.
- Room server connectivity: A room client connects to a room server primarily over RF through the mesh (or via BLE to a paired room server) to send messages and download stored messages it missed while offline. The room server, not the client, holds the stored message history.
- Higher power use: Maintaining a client identity and processing addressed messages consumes more CPU cycles and radio time than a pure repeater.
- Does not relay: A Companion/room client does not rebroadcast or relay mesh traffic the way a repeater does. Only Repeater firmware forwards packets for other nodes. If you need range extension, deploy a repeater node.
Best for: User-carried nodes, base station nodes that interact with a room server, nodes that need to send and receive addressed messages.
Can a node be both?
No. You must choose one firmware at flash time. A single physical node cannot simultaneously run the Repeater firmware and the Companion (room client) firmware. If you need both roles at one location - for example, a hilltop site that also needs a room-server-connected client - you need two separate physical nodes: a repeater for range extension and a separate client node.
Summary comparison
| Feature | REPEATER_FIRMWARE | ROOM_CLIENT_FIRMWARE |
|---|---|---|
| Relays/forwards packets for others | Yes (selectively, route-based) | No |
| Has on-mesh identity | Yes (infrastructure) | Yes (user) |
| Connects to room server | No | Yes |
| Sends/receives user messages | No | Yes |
| Power use | Low | Higher |
| Screen needed | No | Optional |
No comments to display
No comments to display